Showing posts with label Playing. Show all posts
Showing posts with label Playing. Show all posts

Monday, October 24, 2011

Playing Outdoors Helps Children see further

A new analysis of recent eye health studies shows that more time spent outdoors is related to reduced rates of nearsightedness, also known as myopia, in children and adolescents.

Myopia is much more common today in the United States and many other countries than it was in the 1970s. In parts of Asia, more than 80 percent of the population is nearsighted.

The analysis suggests that more exposure to natural light and/or time spent looking at distant objects may be key factors.

The analysis was led by Dr. Justin Sherwin of the University of Cambridge.

The data included in the analysis was drawn from eight carefully selected studies on outdoor time and myopia in children and adolescents, representing 10,400 participants in total.

Dr. Sherwin’s team concluded that for each additional hour spent outdoors per week, the chance of myopia dropped by approximately two percent.

Nearsighted children spent on average 3.7 fewer hours per week outdoors than those who either had normal vision or were farsighted.
Though the reasons aren’t yet clear, the protective effect appears to result from simply being outdoors rather than performing a specific activity.

Two of the eight studies examined whether children who spent more time outdoors were also those who spent less time performing near work, such as playing computer games or studying, but no such relationship was found in either study.

The amount of time spent on near work is of interest to researchers as another potential cause for the recent uptick in nearsightedness.

“Increasing children’s outdoor time could be a simple and cost-effective measure with important benefits for their vision and general health” said Dr. Khawaja.

“If we want to make clear recommendations, however, we’ll need more precise data. Future, prospective studies will help us understand which factors, such as increased use of distance vision, reduced use of near vision, natural ultra violet light exposure or physical activity, are most important.”

Monday, August 8, 2011

Guitar and computer join forces to teach you how to play

The Tepoe Guitar kit includes a guitar (available in four different colors), headphone practice amp, headphones, digital tuner, guitar strap, computer screen protector, amp adapter plug, USB cable, wall charger, cords, pick, and gig bag

During those important early stages of learning to play guitar, when you need to grab every possible opportunity to practice, digital teaching aids like iPerform3D and the upcoming Rocksmith can be on hand whenever the mood grabs you.

There are also solutions that make learning available wherever your instrument happens to be - such as Castiv's Sidekick (along with an iPhone and the Rock Prodigy app) - and it's to this camp that the Tepoe Guitar belongs.

Rather than positioning the device screen at the end of the fingerboard, inventor Michael Tepoe Nash has sliced away a section of the upper horn of the guitar and placed a small computer there instead.

The guitar itself has a Maple neck, a 22-fret rosewood fingerboard and a humbucker-single-humbucker pickup configuration. Looking down towards the neck, the learner is faced with a small computer screen with physical, push-button controls that supports 720p high definition playback and has 8GB of internal storage (with expansion possible via SD card).

Nash has pre-loaded the Tepoe Guitar's computer with over 30 video lessons, more than 800 instructional diagrams, a music theory e-book, and drum and backing tracks to which students can play along.

Users can also upload their own content - such as video lessons from a favored instructor - from any Windows 7, XP, Vista, and 2000 PC via the included USB port.

The device is also capable of playing NES.net, GBA, and some 32-bit BIN and 64-bit games utilizing the game program of the guitar.

The computer includes its own external speaker, but audio can also be routed to headphones or onward to an amplifier via a 3.5 mm jack.

"For now we only have this one electric model which is geared primarily to teach the beginner," Nash told Gizmag.

"We do have plans on developing a more advanced model for the professional in the future similar to the earlier acoustic prototype, which has the capability of the contemporary laptop computer - including a digital recording studio, effects processor, Bluetooth, touch-screen, 60GB of memory, tablature editor, and many more features that will help the professional guitar player."

The Tepoe Guitar kit includes a guitar (available in four different colors), headphone practice amp, headphones, digital tuner, guitar strap, computer screen protector, amp adapter plug, USB cable, wall charger, cords, pick, and gig bag - and is available now for US$499.

Thursday, June 23, 2011

Robotic Hand Control lets you pluck strings like a pro musician



WANT to learn a musical instrument, but can't find the time to practise? A device now under development can take control of your hand and teach you how to play a tune.

No spirits of dead musicians are involved. PossessedHand, being developed jointly by the University of Tokyo, Japan, and Sony Computer Science Laboratories, also in Tokyo, electrically stimulates the muscles in the forearm that move your fingers.

A belt worn around that part of the subject's arm contains 28 electrode pads, which flex the joints between the three bones of each finger and the two bones of the thumb, and provide two wrist movements.

Users were able to sense the movement of their hands that this produced, even with their eyes closed. "The user's fingers are controlled without the user's mind," explains Emi Tamaki of the University of Tokyo, who led the research.

Devices that stimulate people's fingers have been made before, but they used electrodes embedded in the skin, which are invasive, or glove-like devices that make it hard to manipulate an object.

Tamaki claims that her device is far more comfortable. "The electric stimulations are similar to low-frequency massage stimulations that are commonly used," she says.

Monday, March 14, 2011

Tuesday, December 15, 2009

ESA: Playing a Major Part in Monitoring Climate Changes

The Climate Change Initiative will implement all actions necessary to generate essential climate variables, including long-term data preservation, periodic reprocessing of the long-term climate archive, recalibration, algorithm development, product generation and validation, and quality assessment of climate records in the context of climate models.

These activities will be implemented by ESA, in partnership with key users (GCOS, UNFCCC), space agencies, relevant players in the field of climate change research and monitoring (EC, WMO, NOAA (the National Oceanic and Atmospheric Administration), EUMETSAT and national programmes).